The main tabletop RPG I play is Dungeons and Dragons. Currently I’m in a 3.5 edition campaign, though I’ll be jumping over to fourth edition as soon as that’s done. I do this because I find the mechanics themselves fun, in terms of setting and play style it isn’t really a natural match for me. I credit my enjoyment of the game to the hard work of the designers and tests, it didn’t happen like that by accident.
So, I’ve been thinking a bit about how I’d do a game with fun mechanics as well a setting and play style that I would enjoy. For this experiment, I’m going to be working with BESM third edition.
Why Besm 3e?
- I’ve played and enjoyed its prior incarnations.
- It handles the setting and play style thing fairly well.
- I already own it.
- I have spent some time thinking into how to fix it.
For these posts, I’ll discuss general principles in the main text but save the Besm 3e specific stuff for after the cut. I’m not going to get as mechanics heavy as say this set of fixes to one prior edition but I do draw inspiration from that work. If anyone else is interested, let me know and I’ll be happy to have your input in more than just comments.
First post later this week, inspired by this quote by my friend Mecha who writes at geeks.rate(food) which review Omaha area restaurants:
'Let's make a secondary combat system that is about half as intricate as the main one, that you cannot possibly even hold your ground for a millisecond against someone trained in it.'
Your posts, are awesome....
very well written...i am one of your regular readers...
Posted by: Aion Power Leveling | July 14, 2009 at 05:28 AM