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January 22, 2009

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noisms

We need to judge a culture’s practices by what actually helps them survive.

This statement strikes me as odd. Going to watch Bollywood movies is an Indian cultural practice; it doesn't help Indian people to 'survive', though. So does that make going to watch Bollywood films good or bad? How are we to judge the practice?

I'd argue that we don't need to judge any culture's practices at all. All we can do is compare them against each other.

Greg Sanders

Noisms:
Thanks for the comment!

In this particularly case, I'm referring to practices that gets people oppressed or killed. When it comes to pure cultural products then yeah, judging in that sense is overkill.

For example of what I mean by survivability some tribal systems have a concept of responding to violence by paying blood money or punishing another member of the offenders tribe in an eye-for-an-eye manner.

Punishing someone who didn't commit a crime certainly offends individualist sensibilities, but it does function to keep the peace. I think building up alternate institutions is totally worthwhile, but destroying the old system without effectively replacing it could easily lead to many more deaths. Thus it contributes to survival.

Thus, I'd say such a system compared favorably to say female genital mutilation which doubtless has some sort of societal role, but I'd be very surprised if in any case the benefits outweighed the considerable costs.

Simon

Thank you for an unsually thoughtful discussion of this area.

"Even the least wise and most bloodthirsty of the modern liberal hawks or a relatively wise neo-con would never argue for colonial behavior because of inherent differences, instead they’d mournfully say that differences in culture and the effects of bad government necessitated it."

It's because they (neo-libs and neo-cons) are both liberals, and do not believe in deep-seated cultural or genetic differences, that they are able to advocate universal democratisation achievable through force. Those who recognise deep-seated cultural differences (eg Huntington - Clash of Civilizations) oppose such.

Re 'what helps cultures survive', both hostility to outsiders and cooperation with outsiders can be helpful strategies, depending on circumstances. You could create a Star Trek style RPG universe in which cooperation is always beneficial, that would be a design choice.

Greg Sanders

Simon: Thanks for your comment. That's a good point, believing that people are not alike can prevent certain sorts of conflicts. Those aren't the sort of conflicts most prevalent in DnD, but it could well come up in other instances. In any event, I think most realists would agree with the premise that differences between people need not necessarily lead to conflict when interests are aligned.

True enough about a Star Trek RPG, I'd probablhy specifically rig it so that cooperation consistently lead to higher sum outcomes than conflict, but there's still a question of trust and dividing up the spoils. Being too optimistic can get into moral untruths as well.

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