First, I’m going to include some plot spoilers. It’s an old game, there’s a sequel, this seems like a great excuse to not pussy-foot around.
Finally got around to playing God of War over the past few weeks. Button-Masher action RPGs aren’t really my genre, but the game was still fun. Definitely a lot better than the Lord of the Rings games I tried which had harder to pull off combos, far less cool powers, and not as much enemy variety (at least in the bits I played before I got bored and quit them).
Anyhow, graphics are great for a PS2 game, particularly given short load times. The combat system is fairly enjoyable for an amateur like me and allows for a fair amount of variety. There’s a reasonable mix of challenging enemies with their own special moves. It keeps combat fair exciting and they tend to do a good job of being able to defeat any tactic that involves doing the same thing over and over. Even the skeleton grunts tend to have attacks that often punish you for letting them get behind you.
One particularly neat feature was a rebuilding super-power mode that was nigh guaranteed to get you out of a jam even if you were running low on magic and health. There’s not a horde of magical powers, but the ones they include (medusa stare, circles of lightning, are all pretty sweet). One of my favorite mechanics was regaining health and magic from enemies you killed, that was generally more satisfying than med-kits and such and getting health from walloping on but not defeating a boss nicely rewarded aggression.
Game-play downsides: They offered little mini-games to do various finishing moves. These were optional except for bosses but would give extra health, experience, or magic as a reward. As the end of the game got closer, these were often just too hard for me. I’m not great at rapid button pressing or very quick response when they throw up a symbol, so I just came to avoid these when possible. Also it would be cool if the button sequence wasn’t essentially random. The system worked alright for the one sex mini-game, but that was mostly thrown in for controversy I think, it’s entirely superfluous to the plot.
Main obnoxious bit was the platforming. I didn’t enjoy the beam walking when they were just fall and die beams. When they were rotating spike filled beams they were hellish. This successfully evokes the spirit of Hades, but not in the way you want to. I generally found the jumping puzzles manageable and the regular puzzles pretty good, but please spare me from areas where I"ll continue five times. That said, while the wall climbing and rope hanging bits could be a little slow they were generally fun, particularly when you grabbed skeletons by the feet and tossed them down to knock off other skeletons.
The level design was solid. Aside from the end of Pandora’s temple there was fairly little backtracking and yet you’d often go through the same area from a new vantage point. Good balance there. The main critique I’d have is that there wasn’t quite enough variety. Pandora’s Temple takes up like half-the-game and has some great sub-temples that I think would have stood on their own as separate stages. Athens was good but not to the extent that it really held my interest. Similarly isn’t really that exciting and Hades is warmed over. Similarly the boss fights were frigging amazing but not common enough. There were a total of three if you don’t count Medusa, and given that she plays just like the gorgons that come later, I don’t.
So finally the plot. The story is told well, there’s an appropriate amount of cut scenes, and they do some good setup with payoff often much later. That said, I’m kinda meh. They got the idea that the Greek gods are vicious and petty, so that’s accurate enough. Ares didn’t really interest me, he was too into being evil.
I’m only really being whiny because I just didn’t find Kratos sympathetic. There’s a difference between being a cold S.O.B. and being simply unpleasant. He was actively cruel to anyone that wasn’t a loved one or tool of the gods. The worst part was a puzzle that involved knowingly implementing a human sacrifice while ignoring pleas for mercy. Look, sex mini games, bare breasts, mature themes, lots of violence, fine; when puzzles start demanding killing innocents without offering a work around (a tougher workaround would be just fine) count me out. Finally, Pandora’s Box does not work that way!
So, on the whole, I’ll probably check out the next of the games. My complaints were mostly quibbles, this really is a terrifically done game. But if the suicide that opens a new game ended in success, I wouldn’t have found the outcome full of pathos so much as appropriate.
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