So, here’s a new IR theory for you: Okay, traditional realism is well
expressed in the game Diplomacy.
Everyone out for themselves, there are no permanent alliances, the internal
make-up of a state doesn't really matter. Realism has a lot of problems, but it is a fairly effective
means for measuring hard power and how it shapes interactions and the world
stage.
Sometimes states behavior is broken down on a values versus interest
spectrum.
Values are often associated with ideologies such as liberalism, communism, or
fascism (not all values are good obviously).
Alternately, state behavior can be broken down into hard power and soft
power. Joseph
Nye came up with this idea and has been plugging it ever since. He's
on the board for a new project at CSIS is running called "smart power"
which is about using both types productively. Until a certain level of
independent power is achieved, such groups should be treated as derived
variables.
So, cribbing some from Civilization 3+, I wonder if perhaps a good breakdown
of power and interests would have three categories: military, economic, and
cultural. The more power you have in any of the three areas, the better
able you are to impose your will on the world. (Even if your will is expansion
of democracy or the like). Military power is perhaps the least influenced
by internal structure (hence realism) and culture is the most. Similarly
military power is zero-sum and both culture and economics are positive sum
games. Implications after the jump.
Guerrilla warfare and nukes have both gone a long way to bounding military power. Economics have grown steadily more prominent, just look at the percent of the GDP going to spending. I'd suggest that the first major jump in cultural importance was the rise of evangelical religions and thus crusades. The treaty of Westphalia and rise of sovereignty in Europe was an attempt to close the Pandora's box of culture. The rise of mass-communication opened the box again.
This system can include a role for international organizations,
non-state/trans-national actors. To keep analysis, I'd probably need to
set some minimum thresholds for being considered as an actor of note.
A few things left out by my system:
- Technology. Technology influences all three and is a key determinant of power. I'm treating
it more as an independent variable/world state.
- Environment. Similar to tech. Culture and economics can be key influences on how we treat the environment.
- Any distinction between political culture, ideology, religion, and civil society.
- A role for espionage. I don't consider it important enough to breakout. It has its role influencing all three of course.
- Non-aggregated consideration of the interests of actors. A country's chief executive my have the most influence over how they use their power, but in non-totalitarian societies much if not most of the economic/cultural power will not be in his or her hands. That said, I think the world state is still fractured enough to aggregate primarily at the national level. I don't think such an approach would work for U.S. states for example.
[Edit: Formatting problems fixed]
Did you ever try the online (free) game NationStates?
-bill
Posted by: Heuristics Inc. | September 27, 2007 at 05:51 PM
I don't think I have. I'll have to check it out.
Posted by: Greg Sanders | October 02, 2007 at 05:26 PM